Update: I Can Now Make Vector Fields in Blender
The article on tensors will come out soon, but I might also want to work on making stream lines.
Blender is quickly becoming one of my favorite tools to use. It’s incredibly powerful, runs at breakneck speeds, and it has a great workflow once you get used to it. The only thing I would consider lackluster is its scripting interface, but even then it’s still pretty good for something that doesn’t seem to be used that often. I wish the documentation were written a little better, but I say that about everything. Anyway, over the course of two streams, I figured out how to make an extremely extensible vector field.